- Flag Football is played 5 on 5.
- A coin toss at the beginning of the game determines first possession and the team that has the ball to start the second half.
- Coaches must call plays from the sideline, unless during a timeout. Coaches are not permitted on the field.
- Possession starts at the five-yard line.
- There are “no rushing zones” five yards from the first down and five yards from the end zone. If you forget to pass within these zones, you will have a loss of five yards, the down will be repeated.
- You will have three downs to get a first down and a touchdown. On fourth down, you have the option of either going for the first down or touchdown. If you choose to not go for fourth down, the other team takes over at its five-yard line. If you go for it on fourth down and don’t make it, then the opposition takes over possession at that spot at the end of the play.
- Interceptions can be returned in both age groups.
- There are no fumbles. The ball is dead when it hits the ground or comes out of the runner's hands.
- Games are played in two 20-minute halves.
- First half has a continuous running clock, and the clock stops with two minutes left in the second half. From that point to the end of the game, the clock will stop on incomplete passes, ball-carrier running out of bounds, or on change of possession. If there is an 18-point lead or more at the two-minute mark in the second half, the clock will continue run, and the pro-clock is no longer in effect. If a team goes up by 35 points at any time, the mercy rule will determine the game will be over.
- Once the ball is spotted, and the officials are in position, your team will have 30 seconds to snap the ball. If the ball is not snapped in time, a delay of game penalty will be enforced.
- Each team gets three timeouts per half.
- If the game is tied, it will go in overtime. Each team will get the ball at the five-yard line. If the first team scores, the other team has a chance to match it. If they do, then we go into a second overtime. If not, the game is over. If the first team doesn’t score and the second team does, the game is also over. For the 10-13-year-olds, we will treat it as a regular game with each team getting at least one possession. If team A scores on their first possession, then the other team has to match it on their possession. If that happens, we play another overtime. If team A doesn’t score and Team B does score, then Team B wins. If no team scores, then we will go into double overtime with the ball at the five-yard line. The game is over when one team scores and is not matched.
A mouthpiece is mandatory to play and cleats with nonmetal tips are optional.
Touchdown: 6 points
Extra point: 1 point (played from 5-yard line and must pass)
2 points (played from the 12-yard line and can either run or pass)
Safety: 2 points
- The quarterback cannot run with the ball.
- Only direct handoffs behind the line of scrimmage are allowed
- Laterals or pitches can only be done in the backfield.
- Spinning is allowed, but players can’t leave their feet to avoid the defense.
- The ball is placed where the player’s feet are when the flag is pulled, not where the ball is.
- There is no blocking allowed.
- All players are eligible to receive passes.
- A player must have at least one foot inbounds when making a reception.
- All passes must be forward and received beyond the line of scrimmage.
- Shovel passes are allowed but are to be caught beyond the line of scrimmage.
- In both age divisions, the QB has seven seconds to pass the ball. Once the ball is handed off, the seven-second rule is no longer in effect.
- A player who takes a handoff can throw the ball from behind the line of scrimmage.
- The ball must be snapped between the legs to start the play.
- Play is ruled dead when the following happens:
- Ball carrier’s flag is pulled or falls off during the play
- Ball carrier steps out of bounds
- Touchdown or safety is scored
- Ball carrier’s knee hits the ground
- Ball carrier loses control of the ball and it hits the ground
- Ball carrier catches the ball or receives a handoff with one or no flags on. Where they get the ball will become the new line of scrimmage.
- Players who rush must be seven yards back from the line of scrimmage.
- Any number of players can rush the quarterback.
- Players not rushing the quarterback may defend up near the line of scrimmage.
- A marker or the official will designate the seven-yard mark.
- Once the ball is handed off, any defender can go after the ball carrier.
- The defense cannot cross the line of scrimmage until the quarterback hands the ball off.
- Defensive penalties
- Offsides (or crossing the line of scrimmage before handoff)- 5 yards
- Interference- 10 yards and an automatic first down
- Illegal contact (holding, tackling)- 10 yards and an automatic first down
- Illegal rushing (starting rush from inside 7-yards)- 5 yards
- Offensive penalties
- False Start- 5 yards
- Delay of Game- 5 yards
- Offsides- 5 yards
- Illegal forward pass- 5 yards and a loss of down
- Offensive pass interference- 10 yards and loss of down
- Flag Guarding- 5 yards from spot of the foul and loss of down
- Blocking- 5 yards from the spot of the foul and loss of down
- Illegal Snap- 5 yards
- Impeding the rusher- 5 yards
- Unsportsmanlike conduct - 1st offense- out for the following possession, 2nd offense- ejected from the game. Anytime a player gets ejected, he or she will be out for the following game as well. If a player gets ejected twice, they are done for the season.